> David Brad

Software Developer
Javascript Game Dev Enthusiast _

Currently Working On

  • > Tinkering with Raylib in C
  • > Working on more boilerplate changes for Gamedev.js next year

Upcoming Events

    Untitled Ghost Game (js13k 2015)

    An abandoned game jam entry for js13k 2015. The core idea of the game was to use the ghost to possess the orcs and block the knight's way. Other obligations prevented me from finishing this game, however I finished the maze generation, A* algorithm for the knight and the possession mechanic.


    Forsaken (js13k 2017)

    This is the first game I ever fully completed. The game consists of procedurally generated mazes in which treasure, spawn points, the exit, and trigger plates that spawn guiding lights are placed. The player is meant to explore the maze with their explorers, leaving markers behind to help keep track of what ways to go (or not go). If the player finds one of the special switches, activating it will continually spawn glowing orbs that will fly directly toward the exit (ignoring walls). These lights are meant to help the player determine the exit's general direction. Ranking: ?? of 222 in desktop (only published top 100)


    Super Backpacking Adventure (js13k 2019)

    A dice rolling rougelite rpg, with a wilderness theme. I used a scene node style rendering setup which lent itself well to the mouse based controls and nested game objects used. Due to the size contraints of the competition I had to cut a few desired features from the final product such as more enemies, more items, a better tutorial, and music. Rankings: 116th of 245 overall ?? of 48 in web monetization (only published top 20)


    Super Backpacking Adventure v2.0

    Continued development effort on my dice rolling rougelite rpg, with a wilderness theme.


    Beyond the Rift (Gamedev.js Jam 2020)

    A deck building game made in 13 days for the Gamedev.js Jam 2020. The theme of the jam was 'future', for which I made this card game with a sci-fi / occult tone The game's play style is heavily influenced by deckbuilding games such as Legendary, Star Realms, and Dominion. This game was made using a custom scene-graph style game engine, similar to the one I created for Super Backpacking Adventure. The turnout for this competition was pretty small, but I did alright: 15th of 43 overall


    RESCUE not FOUND (js13k 2020)

    A dice rolling, risk management, escape shuttle survival game inspired loosely by games such as FTL and Elder Sign. This game was made over the course of a month for the js13k 2020 game jam. RESCUE not FOUND is one of my most polished games to date, and placed fairly well in the competition: 23rd of 212 overall 13th of 81 in mobile 4th of 36 in web monetization


    Rogue Reflections (Gamedev.js Jam 2021)

    A simplified roguelike game made in 13 days for the Gamedev.js Jam 2021. The theme of the jam was 'mirror'. This game was made using a custom scene-graph style game engine, similar to the one I used in Beyond The Rift. The game was a ton of work in the 13 day period and placed fairly well: 21st of 88 overall 3rd of 17 in web monetization


    2d4x13k (js13k 2021)

    A 4X genre inspired game, I wanted to make something that was reminiscent of FTL and an idle / incremental style game. The game is somewhat meant to be played on a second montior, or when trying to relax. This game was made over the course of a month for the js13k 2021 game jam. 2d4x13k came together much faster initially compared to previous years, by far this is the most I've squeezed into the 13kb limit. The game placed okay in the competition: 39th of 204 overall 58th of 78 in mobile 4th of 30 in web monetization


    Untamed Lands (Gamedev.js Jam 2022)

    A match-3 puzzle game (with light idle / incremental gameplay features) set in a dark, desolate world. This was by far my most played game to date, people seemed to really enjoy the approachability of the match-3 genre. I'm very proud of the final result gameplay wise, and the competition results we're great too: 10th of 95 overall 2nd of 13 in web monetization


    Forgotten Depths: Path of the Necromancer (js13k 2022)

    A dungeon crawling, card battler rpg game made in 1 month for the js13k game jam. The theme of the jam was DEATH, so I based the whole game around necromancy and the undead. This reused some ideas and level gen from a previous game, Rouge Reflections, but I tried to do so much more with it, even with the 13kb size limit of the jam. The game did pretty well in the rankings: 16th of 151 overall 10th of 54 in mobile 4th of 21 in web monetization